#pragma once

#include "Game.h"
#include "../renderer/RenderWorld.h"
 
class btRigidBody;
class GameEntity
{
public:
	GameEntity(renderEntity_t * prenderEntity_t);
	 
	~GameEntity(void);

	bool initPhy();
	void updata(float t);
protected:
	renderEntity_t * m_renderEntity_t;
	btRigidBody* m_pbtRigidBody;
};

